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PlayStation 5

8K resolution
AMD Ryzen-processor
Radeon Navi-GPU
SSD

posted on 17/4/19

Most that do, it's utterly pointless as well as they sit too far away from the screen anyway.
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this, the amount of people I know that have 50-55inch 4k tvs but sit at the opposite end of their room to watch it, if your sitting more than 10feet away from your tv you'll need a 65+inch 4k tv to actually notice the difference in picture

posted on 19/4/19

comment by Amigawolf no longer MIA (U18508)
posted 2 days, 11 hours ago
PS5 could very well be the last we will see of conventional console gaming, game streaming like the recently announced Google Stadia, will probably be the way gaming is heading.

My point about specs stand, a more powerful computer, does not mean better games necessarily.

As for VR, I agree it's future is going to be a huge step forward for gaming. I can't wait to see what Sony and others have in store.
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To be fair people thought the PS4 would be the last gen of conventional consoles

posted on 20/4/19

Quality another bunch of bollix no one understand s.

posted on 23/4/19

Looks like a mid range PC spec at best. Disagree with you a little here Amiga. As a sole PC gamer (not had a console since 360) games on PC are made for the whole range of specs. Yeah Diablo 3 could run on a potato - still looks great with a vega 64 and 4k monitor though.

Most new games like Division 2 are aiming for the top end to get the full benefit of the hardware. It's been well established how to turn down options for lower specs. Shadows, bloom, particle effects have been scalable for the last 10 years at least as standard. Consoles are always a step behind. I've had an ssd for at least 5 years 😂

posted on 23/4/19

Republik No problem you disagreeing, and PC's have their advantages, but also disadvantages, I used to game on PC but moved to console.

What I am pointing out is console hardware is fixed, developers know what they are working with and will maximise their programming because of it.

PC hardware is all over the place, so targeting any specific part is impossible, so you will never maximise it's potential.

Their are many games on console even now that hold up very well to PC, the graphics in TLOU 2 gameplay trailer was dismissed as impossible by many PC gamers, convinced it was running on PS5 hardware.

PC's have advantages, but so do consoles.

posted on 23/4/19

comment by Amigawolf no longer MIA (U18508)
posted 3 minutes ago
Republik No problem you disagreeing, and PC's have their advantages, but also disadvantages, I used to game on PC but moved to console.

What I am pointing out is console hardware is fixed, developers know what they are working with and will maximise their programming because of it.

PC hardware is all over the place, so targeting any specific part is impossible, so you will never maximise it's potential.

Their are many games on console even now that hold up very well to PC, the graphics in TLOU 2 gameplay trailer was dismissed as impossible by many PC gamers, convinced it was running on PS5 hardware.

PC's have advantages, but so do consoles.
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Yeah I'm not like Master Race or anything about it and there are definitely disadvantages to PC gaming, not least the prohibitive cost to have a top end rig, that lasts at best 12 months at that top end haha.

I'm just saying that everything is scale-able - to assume that developers on PC don't get the most out of programming because of hardware is patently false - my rig can only just run Cysis on ultra at 60 fps for example and thats been a meme for at least a decade.

What I am saying is yes consoles have fixed hardware but they are at least 12-18 months behind PC gaming as standard. Developers for that platform create something for the top end of the spec/hardware scale that absolutely maximises hardware. Division 2 looks better on PC than it does console for a reason and will run at a higher fps, its not an opinion, its factual.

posted on 23/4/19

Republik this is where I disagree, as I said there are advantages to PC hardware, there is some extremely powerful hardware out there, and developers will use that power.

But they will never maximise it's potential, because they don't have to. there is always something new around the corner, so eeking out every last drop of performance doesn't matter.

I'm sure Division 2 and most other 3rd party titles will always show the biggest differences between console and PC. It is first party titles, especially Sony, where the gap is hard to see.

Framerate and resolution is where PC is king.

posted on 23/4/19

comment by Amigawolf no longer MIA (U18508)
posted 22 seconds ago
Republik this is where I disagree, as I said there are advantages to PC hardware, there is some extremely powerful hardware out there, and developers will use that power.

But they will never maximise it's potential, because they don't have to. there is always something new around the corner, so eeking out every last drop of performance doesn't matter.

I'm sure Division 2 and most other 3rd party titles will always show the biggest differences between console and PC. It is first party titles, especially Sony, where the gap is hard to see.

Framerate and resolution is where PC is king.
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I'd say that Sony are the best at getting the most out of the Sony Playstation yeah.

When those titles are released on PC though they perform better and look better.

A little dated now but here is an article on the current gen from a developer - often games get reduced to 30fps lock on the current gen and that doesn't happen when they come to PC. If Sony release those games on PC they have different options for the balance overall. Anyway its an interesting read.

https://www.eurogamer.net/articles/digitalfoundry-the-secret-developers-what-hardware-balance-actually-means-for-game-creators

posted on 23/4/19

What are your thoughts on ray-tracing Amiga? - seems to be the next big thing that developers are looking at.

posted on 23/4/19

My first introduction to ray tracing was back in my Amiga days, I had a lot of fun setting up scenes for the computer to render. the problem was as realistic as the scenes were, they could literally take days to render.

It just goes to show how far computing has come, with ray tracing now being explored in real time in gaming. Ray tracing for those that don't know tracks each ray of light and how it interacts with the surroundings. a mirrored surface would reflect more light, which in turn might hit a wooden table reflecting less light.

What this has the potential to do is create incredibly realistic worlds, and give developers more time for other things, basically set up a scene and the computer renders it, instead of it being done by an artist.

It will apparently play a part in the PS5, it will be used sparingly, for specific things, but will become the norm.

This is where PC's probably will have an advantage, as it is basically requires raw processing power, which as you say, PC's are forever chasing.

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