Ok at last we have some solid news, Playstation VR will launch in October at £350, other news there will be a cinema mode allowing you to watch Films and play games on the virtual screen for that Imax experience (actually bigger than Imax)
There are over 230 developers working on stuff for PSVR and there is a Star Wars battlefront VR experience that will be exclusive to PSVR.
The price will not include Move controllers or camera ( VR will not work without a camera but cinema mode will ) and you might want to factor in a decent pair of headphones.
The only bad news is the October release date, I was hoping for June at latest
Patience Amiga Patience
Well played on the price Simon, you called it
https://www.playstation.com/en-gb/explore/playstation-vr/
https://www.youtube.com/watch?v=jAImV0pabQo
Playstation VR, Price and date
posted on 19/3/16
*place
posted on 19/3/16
I think there are examples Simon, Dreams comes to mind.
But I do agree with Melton that indies will push new ideas and many of them will go unnoticed.
posted on 19/3/16
But is it that innovative? Industry folk who have played it have basically said its a weird little big planet. Ok of course we need to wait and see but that could well fall under something different than innovating.
posted on 19/3/16
I can't think of another game like it Simon and the same could be said for LBP at the time.
I suppose it depends on what you consider innovating
posted on 19/3/16
I wouldn't class some of nintendos titles as mainstream in comparison to the volume of sales the triple aaas (which are mainly sequels nowadays) get.
It's been a while since I've played a new game that I haven't thought has been either repetitive or derivative. I fully admit a lot of that will be down to my age though!
The WiI was innovative, as was the Kinect to a much lesser extent, but it soon goes back to people wanting a controller and a screen with a Fifa or a Call of Duty, with an open world game once a year.
Personally I don't think mainstream gamers like change as much as they think they do. Better graphics but that's about it.
posted on 19/3/16
Doe's that mean VR doesn't interest you Melton?
posted on 19/3/16
No, it really does Amiga as the potential for that new hardware to align to innovative games is huge. The fact there are three companies going for it can only be a good thing too as it needs that competition to really push them about what they can do, rather than just have it as a bolt on for existing games (like 3D with films).
I do think it will be a year or or two yet though before we see the real innovatiion and potential. I'm hoping you will be an early adopter and let us know what it's like though!
posted on 19/3/16
No need to hope Melton, I certainly will be an early adopter, VR is going to be huge, but I am under no illusion that it's true potential will take time to materialise.
There are a lot of players appearing in the VR market, with analysts predicting VR could become a 100 billion dollar industry in as little as five to ten years.
These are the first tiny steps for VR, but it's potential going forward is massive.
posted on 20/3/16
3d virtual reality polka will be worth 100 billion within five to ten years
posted on 21/3/16
Holy sheet.....this looks like a terrible idea, or if you have some young children in the family an amazing idea!
http://www.ign.com/videos/2016/03/17/paranormal-activity-is-the-scariest-vr-game-ever-gdc-2016